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items and make best efforts to perfect it.

World of Warcraft is a different game, because the original intention of the designer it is not necessary to design a class E-sports Games. At present, some simple functions, for example, to allow two teams race is indeed a very difficult thing, can not line up together, therefore, the most difficult aspect is how the WOW e-sports into actionable items and make best efforts to perfect it.

world of ming: the forthcoming ESL in Germany for the world finals, from your point of view, to organize such an event, where the difficulties? Because of the imbalance factor, more and more World of Warcraft E-sports as a platform for more and more difficult, and you are how to solve these problems? Have, at present the official schedule came out it?

Shawn: we will be March 8 at the Hanover Extreme Masters Finals. First appeared in Europe, the District finals, held in Philadelphia last year, with the Americas Zone final almost, at this end, we will host the world finals, the finals will come from the ranks of the United States, Korea and Europe.

The event beginning in August from last year to now, WOW has changed much. I have to say that to adapt to 3.0 and now Wotlk is the hardest to do because all of a sudden the game changed too much, too fast - both good and bad side to side. As a result of these changes, a lot of excellent teams had to split up, but despite these negative factors, I still like to see six months of last year selected the world's most outstanding team competition at next week's performance. Of course, make WOW the game is really difficult, but I believe everything will be fine, the playing field growing in volume, I believe that Blizzard will continue to the old and new players to improve the game's shortcomings.

world of ming: I heard some rumors that you prepare a separate set aside Blizzard server ready for this race matters, does it mean you are not communicating with Blizzard? Or have some other questions you can not lead to cooperation? How in the end is the case?

Shawn: U.S. game is scheduled at 3 month, this is a few months prior to determine the better, because we should not go in the snow before the opening 80 races. Eventually, Blizzard kindly provided us with game servers, so they can match the development of relevant rules.

Blizzard will be full support for our game next week, as far as I know, a large part of them will be people at the scene to watch our matches, so rumors are not credible.

world of ming: I saw you up at Gameriot published article, and you are listed at the top of the game next week, some specific rules, you said that you will disable a number of game talent and inscriptions on the use of the talent and eventually Inscription on the blacklist came out it?

Shawn: Since Blizzard is a big company, and WOW is also a very huge game

http://at1340429.arviblog.com/

Young Crazy Arrogant

Who would be willing to suppress the minds of angry and impulsive. I would like to condemn the hypocrisy of this world. I can not knees in the face of life,Even without the help of others. Life just my hands and I can also burst into wild shouting. Today, you calls the wind can change rain,All-powerful is too aggressive. Life posed as a hero who would be willing to face the wind and rain and trauma. Does the world really does not do justice? I am unwilling to call loudly.
I don't need you anymore.
I only shout aloud crazy.


Will Wrath really be ready by November 13?

Don't get me wrong, I like what I've seen so far in Beta. The game looks great, the story is shaping up phenomenally, and even the little touches -- especially the little touches -- are wonderful. But there's obviously a lot more work to be done. I'm very hopeful that things will balance out in the end, but Koraa's post really upset me. It indicates that Blizzard is willing to put out a game that they know isn't finished, and that's extremely unsettling. Blizzard has never been a slave to release dates and it's always worked to their advantage. If it means getting a better game, this is one instance where I'd rather have Wrath shipped later rather than sooner.

Did I read that right? Did Koraa actually admit that they'll be shipping Wrath of the Lich King with a Hunter talent they know isn't ready for primetime? Didn't he essentially say, "we know it doesn't work, but we'll fix it after we release it"? I don't know about you, but that just doesn't sound like the Blizzard we've all come to know and love. Even Ghostcrawler mentioned that the 51-point talent Riptide wasn't going to ship with the intended sounds and animation. Am I supposed to be apprehensive now? Because honestly, I am.We're about a month and two weeks away from Wrath. The golden master of the game should be pressed really soon, shouldn't it? This means we actually have just a couple more weeks, maybe less, to straighten things out before all that code is compiled and pressed into DVDs, packed into those nifty little boxes, and shipped out to where we can get our greedy hands on them. So how come things don't feel as ready as what Blizzard usually describes as "ready"?

Soon. This used to be Blizzard's favorite word, a nebulous term that assured us that they were working hard on things. Blizzard always used the phrase "when it's ready" to describe something they were working on. Historically, getting things ready could take a long time. Years, even. This was the Blizzard we all came to know and love. They took their time with things, but at least you knew that they weren't going to release anything half-baked. 'Soon®' was actually a very reassuring word to us.

This time around, though, 'soon' is actually November 13, Wrath of the Lich King's shipping date. The announcement came as a surprise to some of us, specially those who were in the Beta and knew a lot of the classes still needed balancing. But a confirmed release date is always exciting and I suppose that overshadowed whatever doubts we might have had about Wrath being ready in time. And then yesterday, Koraa posted something over at the Hunter forums that greatly disturbed me. Talking about Trap Mastery, he said: "this will now be the 41-point Survival talent. Granted, not very sexy for a 41-pointer but we'll do some changes there in a future patch (after WOLK ships)."

Montares - Das Interview
So, ich wollte schon immer mal die wichtigen Persönlichkeiten unserer Gilde Interviewen. Damit wir mal die Leute besser kennenlernen und neuankömmlinge nicht allzuviele Fragezeichen über Ihren Köpfen kreisen müssen. Ich hoffe es gefällt euch…. dann wird nämlich weiter gemacht

Montares:

Reporter: Hallo Montares. Erst einmal ein dickes Dankeschön das Du dir Zeit für dieses kleine Interview genommen hast.

Montares: Das mache ich natürlich sehr, sehr gerne Ekrem Die Idee ist nämlich weltklasse Überhaupt kann ich mich nur bei Dir für die Arbeit und die Zeit bedanken, die Du in die Gilde steckst. Vielen Dank dafür. Falls es wirklich zu einer Gildenzeitung kommen sollte, würde ich mich tierisch freuen

Reporter: Als erste Frage kommen wir auf Person hinter dem Spielecharakter Montares zu sprechen. Bitte erzähle doch kurz etwas über dein RL.

Im RL höre ich auf den Namen Steffen. Naja viele nennen mich auch hier schon Monti^^, aber das ist auch gut so. Nach dem Abi habe ich direkt mit dem Zividienst begonnen in einem integrativen Kindergarten. Dort waren pro Gruppe zwischen 2 und 3 behinderten Kindern. Hat sehr viel Spaß gemacht dort. Nach dem Zivi habe ich dann ein Studium angefangen und nach 3 Tagen abgebrochen um dann ca. 14 Monate in einer Videothek zu jobben und sonst nichts zu tun. (ausser D2 und CS^^)

Reporter: Wie ist es dann dazu gekommen das Du angefangen hast WOW zu spielen? Hattest Du vorher schon Erfahrungen mit anderen Online RPG Spielen?

Beschreiben muss ich mich ja nicht^^ Ist ja alles im “wer bist Du?”-thread zu “bewundern”

Momentan mach ich eine Ausbildung zum Groß- und Außenhandelskaufmann und bin im Februar 2007 fertig. Danach werde ich aber wohl studieren gehen. Was genau, weiss ich noch nicht, aber es wird wohl auf Sprachwissenschaften hinauslaufen.

Ansonsten steh ich auf Metall (Machine Head, Born from Pain, Hatebreed etc.). Wenn ich gerade nicht WoW spiele, geh ich gern was trinken, spiele Skat oder  beschäftige mich mit der wichtigsten Person in meinem Leben: Meiner Freundin, mit der ich seit 4 Jahren zusammen bin und seit 2 Jahren hier in der kleinen Wohnung zusammenlebe.

Heute steht mir “Montares” der Gildenmeister von unserer  Gilde “Ehre & Stärke” rede und antwort. Ich hoffe das euch dieses erste Interview, wohl mit dem wichtigsten Mann der Gilde, gefällt.
Ahune, the Frost Lord
Torch Catching

So you want to be a fire juggler? If you think you have what it takes - the dexterity, the reflexes, the courage - this is your chance to prove it! Take the provided torches and look for the braziers with markers flashing above them. While standing near the bonfire, throw a torch at each brazier as soon a mark appears above it. <> You must hit the marked brazier before the mark fades if you want credit for the toss. It's a good idea to place the practice torch on your action bar for easy access. After you have completed this quest, you unlock a follow-up quest to catch torches (below), and subsequently, a daily version.

One of the main additions to the Fire Festival this year is a new summonable boss. Level 70 players can undertake this questline that takes you to the Slave Pens to seek and defeat Ahune, the Frost Lord. Ahune is a special summonable boss, similar to the Headless Horseman, that is only available during the Fire Festival. Luma Cloudsister, located just inside the Slave Pens, directs your party to where you can find and defeat Ahune - and loot his special rewards. The loot in > mode is more powerful than on normal mode and includes epic items.

After successfully completing Torch Tossing, you're ready to show that you can not only throw torches, but catch them as well. Take the provided unlit torches and stand near the bonfire. Throw a torch in the air by right-clicking it, then follow its flight path (look for the shadow it casts on the ground) and catch it when it lands. After you catch enough torches, you will unlock a daily version of this quest and Torch Tossing (above) which each grant five Burning Blossoms a day. Additionally, you will be able to toss torches to and catch torches from other players.

At every festival camp, one of these traditional decorations stands tall beside the bonfire. Take up one of the multi-colored ribbons and dance around the pole with your friends and fellow celebrants! The activity may appear a bit frivolous for your average ferocious fighter, but even the most seasoned veteran can appreciate the resulting 10% bonus to experience from killing monsters.

Dancing Around the Ribbon Pole

Torch Tossing
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